minnesotasetr.blogg.se

August 13 2010 gone home
August 13 2010 gone home






august 13 2010 gone home
  1. #AUGUST 13 2010 GONE HOME HOW TO#
  2. #AUGUST 13 2010 GONE HOME TV#

HE’S RUTHIAN! Now let’s get a little more specific. But Gehrig hit 47 that year, and the Babe couldn’t miss it, since Gehrig followed him to the plate from the 4-hole, in virtually every at-bat of every game. Only one other man (Lou Gehrig) had more than 30. Closest anyone has ever come? In 1927, of course. How many times in baseball history has that happened, you ask? That would be none. How can that be happening? The ball is dead, right? Except when he hits. It’s possible Judge is going to hit 60 home runs this year - and nobody else is going to hit 40.

august 13 2010 gone home

HE’S FOUNDING THE 60-40 CLUB! This makes my brain cells rattle every day. Which means, naturally, it’s Weird and Wild material!īut Maris’ season ran only through Oct.

august 13 2010 gone home

American League history is somewhere just beyond that horizon. He has nearly four more weeks to hunt all of the magic numbers ahead. We know that now because we get to watch Aaron Judge chase that number, 60, all over again, in a different time, in a different world. The performance-enhancing drugs era has done its best to pulverize that meaning. That was what the number, 60, used to mean. I hope you got to see that.”īut of course he did. So I grabbed my phone and called the great Peter Gammons, all so I could pretty much scream: “Peter, I just watched Babe Ruth’s 60th home run.

#AUGUST 13 2010 GONE HOME TV#

It was Babe Ruth’s 60th home run, swatted into history way back in 1927, suddenly flashing across my TV screen, in all its blurry black-and-white glory. So there I was one evening, watching Burns spin his tales about the 1920s, when I saw something that gave me goosebumps - and still does. There's no uncanny valley because rather than attempt to create ugly grotesques that are meant to simulate humans, Gone Home creates its people with suggestions and ideas, and in so doing makes them much more powerful presences than they would be if they were all stomping about the house going through canned animations.For those of us trying to keep the baseball candle burning, Ken Burns’ “Baseball” doc was what “The Last Dance” was to American sports fans in the pandemic. We never see anyone face to face, they only exist in audio logs, letters, and photographs – things that a lower-budget game like Gone Home can render with 100 percent realistic accuracy. The characters also feel real because of Gone Home's elegant design. To play Gone Home is to come face to face with the realization that videogames are failing because they're not even scratching the surface of what topics they could cover.

august 13 2010 gone home

This, in and of itself, is something we don't often find in any videogames, no matter the genre or gameplay mechanic. This is at least partly due to the fact that they live in real life Gone Home is not a fantasy or sci-fi game, there are no magic powers or technologies that the characters' lives revolve around, just mundane everyday experiences. Thinking back on Gone Home's story, I find myself remembering the characters as if they were the players in a novel I'd just finished reading. The Fullbright Company, I think, wanted to find out, so it removed all the cake.įor me, it was a remarkable success.

#AUGUST 13 2010 GONE HOME HOW TO#

One way to figure out exactly how to make it work might be to split those two components up and see what happens when they're apart. The dual action and storytelling aspects of a game like BioShock could potentially enhance, rather than distract from each other, although that's still a work in progress for the gaming industry. (I should point out that there was a moment in Minerva's Den that choked me up to an extent that nothing in Gone Home did.) Maybe I was misreading the nature of my own experience? There is certainly a strong argument to be made that challenging, gating gameplay can enhance a storyline – that the story would have more impact on the player if he had to expend mental energy to get there in the first place. Every time something started firing at me, I just wanted to kill it as fast as possible so I could get some peace and quiet and keep trudging around the rooms finding more clues to the story. I didn't wish that there were enemies in Gone Home I wished that there were no enemies in Minerva's Den. Both games really are quite similar in the BioShock expansion you're exploring a small part of the underwater city Rapture, listening to audio diaries and reading the signs and notes you find lying around to piece together who these characters are and why they're in conflict. For me, the answer to how I felt about Gone Home lay submerged in Minerva's Den.








August 13 2010 gone home